Graphically reminds me Orcs vs Elves (1 and 2). Nice!
The Fire of Ardor - Quest for the Soul Stone
A downloadable game for Windows and Linux
The Fire of Ardor - Quest for the Soul Stone is a single player dungeon crawler with RPG elements and realtime combat.
Plot & Gameplay
You play a nameless hero who fights his way through a dungeon in order to acquire the soul stone that opens the dimension gate to the realm of the daemon lord Ardor.
In order to obtain the soul stone, you will explore the doomed town, visit its last inhabitant Randuras, an old wizard and fight your way through the upper and lower dungeons of the silver mountain, using your rusty sword and fireball spells.
Three different NPCs will support you with potions that restore your health and mana.
- Four different world sections
- Realtime combat with sword and fireball spells
- Seven different types of enemies
- Three different NPCs
- A boss fight
The music of this game was composed and arranged by Neil O'Rourke.
The game uses a CPU-based rendering technique, called raycasting. This technique was originally used by the first FPS games in the early '90s until hardware accelerated rendering was introduced.
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Verison 1.0.0 will be released on April 11th, 2020.
The downloads will be available at 00:00 in Central European Summer Time (UTC+2) for Linux and Windows.
Hi all, dev update ahead!
There is a new blog post regarding the development of version 1.0:
I just uploaded Beta3 of The Fire of Ardor.
The new version features a whole lot of improvements!
Be sure to also check out my newest dev blog:
I just uploaded a short gameplay trailer on YouTube.
Continuing work on the next release...
Very entertaining game. Just wish the mouse sensitivity wasn't wonky.
Keep up the great work.
thank you for your feedback. You are not the only one who has problems with the mouse sensitivity. I will add an option for changing the mouse sensitivity in the next version.
I wish there was a way to block attacks at least for a short period of time, but I still found it pretty easy to stay alive. Enough health/mana supplies were available so that death was not frequent. Overall the game ran well, and there is simplistic, yet easy to understand mechanics. Very well done.
Thank you for your reply!
I already got feedback that blocking attacks would be a nice feature and I am thinking about it. However, I'm not sure yet how to integrate it, since the right mouse button is used for the fireball by default (I would have to find another way to cast the spell).